Showing posts with label cs5. Show all posts
Showing posts with label cs5. Show all posts

Thursday, September 9, 2010

Apple Relaxing App Creation Policies

In a statement released by Apple today, they claim to have eased up on the policies on which they will accept apps for the App Store.
The App Store℠ has revolutionized the way mobile applications are developed and distributed. With over 250,000 apps and 6.5 billion downloads, the App Store has become the world’s largest mobile application platform and App Store developers have earned over one billion dollars from the sales of their apps. We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year. In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need. In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store. The App Store is perhaps the most important milestone in the history of mobile software. Working together with our developers, we will continue to surprise and delight our users with innovative mobile apps.
This most likely means that Apple will allow users building apps in Flash CS5 to convert their applications to an .ipa format and submit it to the App Store, previously denied by Apple. This means that Windows users can now build apps to submit to the App Store.

[Via Fierce Mobile Content]

Sunday, June 6, 2010

How to Create iPhone Apps in Flash CS5: Windows and Mac

With the release of Adobe's Flash CS5 comes the ability to compile iPhone apps inside of Flash and then export them into .IPA files with the ability to distribute them into the App Store or into Cydia. Weather you don't want to pay Apple's $100 registration fee or you don't have a Mac, this guide will show how you can create your own iPhone app and be able to distribute them on to other devices.

Update: Apple will now let you submit apps built by Flash CS5 into the App Store!

1. Download Adobe Flash Professional CS5. You can either buy it for $699 or get the free 30 day trial by clicking here.

2. Click on File then click on New. Select the option for iPhone OS and click OK.


3. Now there should be a blank space for you to make your flash app. But before you can do this, you must sign your app.

4. If you've signed up with Apple as a developer and payed the $100 sign up fee, you can download your own application signs at the Apple Developer site.

If you are not an official Apple developer, you will not be able to send apps to the App Store, but you can still send them to Cydia. If you are not an Apple developer, download this p12 certificate and unzip it.

5. Now in Flash CS5, click on File, iPhone OS Settings, and Deployment. For the Certificate box, browse for the p12.p12 file. Enter 1234 for the password and browse for the mobileprovision.mobileprovision for the Provisioning File.

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6. Select Deployment - Apple App Store under iPhone deployment type.

7. Click OK. Now start developing your iPhone app in flash like any other game. Beginner flash developers may want to watch this video:



Once you're done creating your app, go once again to File, iPhone OS Settings, and Deployment. Then click on Publish at the bottom. This process will take a few moments. Flash CS5 will create an .IPA file of your application which will show up in the default location of My Documents.

9. Now if you had a legitimate Certificate from Step 4, you can submit your app to Apple for reviewing.

If you downloaded the Certificate from Step 4, go into Cydia (you must have a jailbroken device, find out how to jailbreak here). Tap on Manage, Sources, Edit, Add. Type in http://cydia.hackulo.us.

10. Go into the Search in Cydia. Type in AppSync for the current OS on your device. Install it.

11. Now drop the .IPA file from your My Documents folder into iTunes. Click the Sync button and let iTunes put the app onto your device.

12. Test out your app, if everything is working correctly, using WinSCP (Windows) or Cyberduck (Mac) go into the /Applications/ folder on your device and find the folder of your app. Copy that folder onto your desktop, zip it up, and send it to a repository like ModMyi or BigBoss to host it so others may download it.

Monday, October 5, 2009

Adobe Flash to Come to iPhone

Today at Adobe's MAX 2009 conference in Los Angeles, Adobe unveiled that, from our knowledge, is unknown by Apple. Developers will now be able to create iPhone apps in Flash CS5 and export the app in .ipa file format. If you didn't already know, .ipa format this the file style that apps for the App Store are created in.

A member of the Adobe Flash team was quoted saying:
"We've done a lot of work to make sure that applications are quick and interactive, and give you the kind of experience that you would expect from Flash, as well as the kind of experience that you've come to expect on your iPhone.
The apps that are created in CS5 are 100% compliant with Apple's app store regulations. This means that it has now become much easier for anyone to create iPhone apps. For a few examples check out Chroma Circuit, and Fickleblox which are currently on the App Store and have been created using Adobe Flash CS5. This also means that it is possible that iPhone apps can be created on a machine running Windows OS.

Here is a video demonstrating CS5 Applications on iPhone.



Adobe Flash CS5 is not expected to be released until after the end of 2009.

Today Adobe also confirmed that a native flash player for the iPhone or iPod touch will not be coming out any time soon because of Apple's restrictions on apps that can be admitted into the App Store. Hopefully Apple will wise up and give an exception to Adobe.