Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts

Sunday, January 30, 2011

Fake Code Signing for Xcode and sending App to Cydia

If you have downloaded and installed Xcode to your computer and you don't want to pay Apple the $100 to test your application on your device or to submit it to Cydia, you can create a certificate to fool Xcode into allowing you to fully build and test your application.

The following steps will describe how to create this certificate, deploy it into Xcode, and a few steps on how to submit your application to Cydia once you're done creating it.

These steps are the same on a Mac or a virtual machine to run OS X.

1. Watch this video and follow it's instructions:




2.Once you've finished creating your app, Ctrl+Click the application's name and click on Get Info.



3. Navigate to the Full Path of the application, this is the file you will be submitting.


4. Go to http://modmyi.com/devportal and fill out all the details. They will email you once your package is in Cydia.

Wednesday, November 3, 2010

SkyFire Released

Earlier than expected, SkyFire has released their app into the App Store.


Check out more details on the app by clicking here, or download SkyFire in the App Store for $2.99.

Tuesday, November 2, 2010

SkyFire: Flash Browser

The SkyFire app for Andriod was submitted to Apple for approval for the App Store. It has now been confirmed that the app has been accepted into the App Store. SkyFire is similar to CloudBrowse in that it will convert Flash video from almost any website and then send it to your device in a HTML5 format. Though now CloudBrowse has become a pay-to-use app.

The app will now be a part of the Safari app, but a separate app that you will need to open in-order to view the Flash video. But, the app does have other useful features, besides the ability to view Flash video, like Facebook link sharing.

The app is set to be released on Friday, November 5, 2010 for $2.99

Video Demo




Thursday, September 9, 2010

Apple Relaxing App Creation Policies

In a statement released by Apple today, they claim to have eased up on the policies on which they will accept apps for the App Store.
The App Store℠ has revolutionized the way mobile applications are developed and distributed. With over 250,000 apps and 6.5 billion downloads, the App Store has become the world’s largest mobile application platform and App Store developers have earned over one billion dollars from the sales of their apps. We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year. In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need. In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store. The App Store is perhaps the most important milestone in the history of mobile software. Working together with our developers, we will continue to surprise and delight our users with innovative mobile apps.
This most likely means that Apple will allow users building apps in Flash CS5 to convert their applications to an .ipa format and submit it to the App Store, previously denied by Apple. This means that Windows users can now build apps to submit to the App Store.

[Via Fierce Mobile Content]

Sunday, August 8, 2010

How to Install Frash - Flash Player for Newer Devices (Update)

Earlier this week, Comex gave us another preview to Frash - a port of Flash from Android devices to the iPad.

Now you can install Frash to your iPad, iPhone 3GS, or newer device. The current build of Frash contains some bugs like not being able to play Flash video but it almost perfectly plays Flash games.

Update: Frash has been ported for iPhone 4, iPhone 3GS, iPod touch 3G (16GB, 32GB, and 64GB), and also iPod touch 2G (MC models).

1. Make sure you are jailbroken. (How do I do that?)

2. Download the Frash (a Google search of frash-0.01.deb will get you the file). If you are installing Frash on any device besides iPad, use frash-0.02.deb.
3. Open your device through OpenSSH (How do I do that?)

4. Navigate to /var/root/Media.


5. Now create a new folder called "Cydia". Open that folder.

6. Create a new folder inside of Cydia called "AutoInstall".

7. Copy the downloaded frash.deb file into the AutoInstall folder.


8. Fully restart your device (you may have to do it more than once if it doesn't work the first time)

9. Now open Safari and go to a site with Flash content, an "F" will come up where the Flash content should be. Tap on the F to start the Flash content.

Sunday, July 4, 2010

More Details on Comex's Flash for iPhone

Update: Check out how to get Frash for your iPad or iPhone 3GS here!

Comex, the creator of the Spirit jailbreak, has released more details on his port for Flash 10.1 to iPhones and iPads (and possibly iPod touches).

The name for this Flash port has been called 'Frash'.

The description for the newest YouTube video reads:
Frash is a port of the Adobe Flash runtime for Android to the iPhone, using a compatibility layer. Frash can currently run most Flash programs natively in the MobileSafari browser. Frash currently only runs on the iPad, but support for other devices (3GS+ only due to technical restrictions) is planned, as well as support for iOS 4.
The port is completely open sourced and is avaiable for developers to download now and test on their own and suggest improvements for it: http://github.com/comex/frash

Video

Sunday, June 13, 2010

Unofficial Adobe Flash Comming to iPhone

The creator of the latest jailbreak, Comex, hasn't only been working on his Spirit jailbreak. A tweet from Comex shows a real ported version of Adobe Flash, no limitations, no external servers, no weird conversions. The video tweeted by him demos this amazing port which he states is still in its primary stages.




Comex's Flash Player is very different from the iMobileCinema plug-in for Safari (which only works for some video portals) and CloudBrowse (which transfers data from an external server to your device, a slow process). This Flash Player doesn't seem to use any of the work-arounds that previous 'Flash Players' used. Comex seems to be making groundbreaking improvement for the jailbreaking community!

Sunday, June 6, 2010

How to Create iPhone Apps in Flash CS5: Windows and Mac

With the release of Adobe's Flash CS5 comes the ability to compile iPhone apps inside of Flash and then export them into .IPA files with the ability to distribute them into the App Store or into Cydia. Weather you don't want to pay Apple's $100 registration fee or you don't have a Mac, this guide will show how you can create your own iPhone app and be able to distribute them on to other devices.

Update: Apple will now let you submit apps built by Flash CS5 into the App Store!

1. Download Adobe Flash Professional CS5. You can either buy it for $699 or get the free 30 day trial by clicking here.

2. Click on File then click on New. Select the option for iPhone OS and click OK.


3. Now there should be a blank space for you to make your flash app. But before you can do this, you must sign your app.

4. If you've signed up with Apple as a developer and payed the $100 sign up fee, you can download your own application signs at the Apple Developer site.

If you are not an official Apple developer, you will not be able to send apps to the App Store, but you can still send them to Cydia. If you are not an Apple developer, download this p12 certificate and unzip it.

5. Now in Flash CS5, click on File, iPhone OS Settings, and Deployment. For the Certificate box, browse for the p12.p12 file. Enter 1234 for the password and browse for the mobileprovision.mobileprovision for the Provisioning File.

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6. Select Deployment - Apple App Store under iPhone deployment type.

7. Click OK. Now start developing your iPhone app in flash like any other game. Beginner flash developers may want to watch this video:



Once you're done creating your app, go once again to File, iPhone OS Settings, and Deployment. Then click on Publish at the bottom. This process will take a few moments. Flash CS5 will create an .IPA file of your application which will show up in the default location of My Documents.

9. Now if you had a legitimate Certificate from Step 4, you can submit your app to Apple for reviewing.

If you downloaded the Certificate from Step 4, go into Cydia (you must have a jailbroken device, find out how to jailbreak here). Tap on Manage, Sources, Edit, Add. Type in http://cydia.hackulo.us.

10. Go into the Search in Cydia. Type in AppSync for the current OS on your device. Install it.

11. Now drop the .IPA file from your My Documents folder into iTunes. Click the Sync button and let iTunes put the app onto your device.

12. Test out your app, if everything is working correctly, using WinSCP (Windows) or Cyberduck (Mac) go into the /Applications/ folder on your device and find the folder of your app. Copy that folder onto your desktop, zip it up, and send it to a repository like ModMyi or BigBoss to host it so others may download it.

Friday, June 4, 2010

Apple Shows-off Capabilities of HTML5

The Apple website has a new page showcasing the "open, reliable, highly secure, and efficient" ways of HTML5. The site also has seven demos that are only compatible with Apple's Safari browser.

These demos effectively show the capabilities of HTML5 either on your computer, iPad, iPhone, or iPod touch.


The seven demos showcased on the site include:
  • Video - Embed video with HTML5's video tag
  • Typography - stylized fonts using CSS3 and SVG for websites to scale fonts easier
  • Gallery - A 3D image gallery without external plugins
  • Transitions - Transitions from Keynote (or PowerPoint) for images
  • Audio - Ability to add sound to a website
  • 360 - A Javascript mobile-compatible version of the iPod touch 360 spin
  • VR - A 3D exploration of the Apple Store on Fifth Avenue using hardware acceleration
Obviously, Apple is moving forward for their destruction of Adobe's flash, hoping to start a new era of browser-based media enhancements without the use of browser plugins.

Thursday, May 20, 2010

iPhone OS 4.0 Beta 4 Reveals Support for Leaked Devices

Yesterday, developers received iPhone OS 4.0 Beta 4. In the code of the Software Development Kit (SDK), there are references to "AVCaptureFlashMode."

The code for flash control also appears for the new iPad 2nd Generation and iPod touch 4th Generation. Suggesting that when updates for both come out, they will have cameras accompanied by LED flash.




This coding is almost definitive proof that the prototypes that were somehow leaked of the new iPhone and iPod touch 4th Generation are legitimate.
The new iPhone 4th Generation is expected to be revealed by Apple at WWDC 2010 on June 7.

Tuesday, May 11, 2010

Cloud Browse: Play Flash Games, Video on iPod touch, iPhone

Cloud Browse allows you to play full flash games and play full flash videos though a cloud-based system that sends information from another computer to your device.

When you open the Cloud Browse app, your device shows the screen of another computer running Firefox. This not like other VNC apps which only transfer the video of your screen to your device.


This allows you to play games and videos on almost any site with little to no lag in a full browser setting.

Best of all this app is available without a jailbreak. You can download it for free though the App Store.

ScreenShots

Sunday, February 28, 2010

Adobe Claims 7 Million Attempted Flash Downloads via iPhone/iPod touch

Universally known for their amazing computer software products, Adobe has noticed an amazing amount of iPod touch and iPhone users attempting to download Adobe Flash, a computer freeware that allows complete access to online gaming, internet browsing, and much other computer applications.

If a iPod touch or iPhone user trying to play a flash game on Safari, such as Farmville (a game on Facebook), the area where the game is supposed to be will state, "If your game does not load within 10 seconds, you may need to upgrade your version of Flash. Please do so by clicking here." When the iPod touch or iPhone user clicks on that hyperlink, it will bring them to a new tab stating, "Flash Player is not available for your device." Underneath that statement it clearly states that Apple, itself, restricts the use of Flash Player and other products of that such. The lack of Flash player pretty much disallows any type of online resource requiring Flash Player.

I myself have had several attempts to download Adobe's Flash player, but I was found one of the 7 million unsuccessful. Mark Doherty, an Adobe PR person states, "Users that, before we created the special page, had no idea that Apple do not want them viewing the Internet as they see it today."

Adobe Flash Player's absence from the iPhone and iPod touch leave Adobe and Apple at "increasingly odds." Both of these huge corporations insist totally different things. Here they are. Adobe insists that without Flash Player, iPhone and iPod touch users are unable to view most of the video on the web, as well as many flash games and other Flash applications. Apple insists that allowing Adobe Flash Player to be downloaded to the iPod touch and the iPhone, will cause battery consumption and stability issues. CEO Steve Jobs of Apple suggests that HTML5 is a better solution for video.

Many have different thoughts on this issue. Some think that 7 million attempts out of all the iPhones and iPod touch sold is very little considering most people attempt more than once. In my opinion, Apple should keep restricting these attempts to download. Adobe Flash is meant for the computer, and the computer only. I guarantee, much more iPod touch and iPhone hacks will become available if the iPod touch and iPhone was capable of downloading Flash.

Monday, October 5, 2009

Adobe Flash to Come to iPhone

Today at Adobe's MAX 2009 conference in Los Angeles, Adobe unveiled that, from our knowledge, is unknown by Apple. Developers will now be able to create iPhone apps in Flash CS5 and export the app in .ipa file format. If you didn't already know, .ipa format this the file style that apps for the App Store are created in.

A member of the Adobe Flash team was quoted saying:
"We've done a lot of work to make sure that applications are quick and interactive, and give you the kind of experience that you would expect from Flash, as well as the kind of experience that you've come to expect on your iPhone.
The apps that are created in CS5 are 100% compliant with Apple's app store regulations. This means that it has now become much easier for anyone to create iPhone apps. For a few examples check out Chroma Circuit, and Fickleblox which are currently on the App Store and have been created using Adobe Flash CS5. This also means that it is possible that iPhone apps can be created on a machine running Windows OS.

Here is a video demonstrating CS5 Applications on iPhone.



Adobe Flash CS5 is not expected to be released until after the end of 2009.

Today Adobe also confirmed that a native flash player for the iPhone or iPod touch will not be coming out any time soon because of Apple's restrictions on apps that can be admitted into the App Store. Hopefully Apple will wise up and give an exception to Adobe.